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// Sine Wave // Daniel Shiffman // Render a simple sine wave // Created 2 May 2005 int xspacing = 8; // How far apart should each horizontal location be spaced int w; // Width of entire wave float theta = 0.0f; // Start angle at 0 float amplitude = 175.0f; // Height of wave float period = 500.0f; // How many pixels before the wave repeats float dx; // Value for incrementing X, to be calculated as a function of period and xspacing float[] yvalues; // Using an array to store height values for the wave (not entirely necessary) void setup() { size(600,600); colorMode(HSB); smooth(); w = width+16; dx = (TWO_PI / period) * xspacing; yvalues = new float[w/xspacing]; println(yvalues.length); } void draw() { //background(255); fill(255,10); rect(0,0,width,height); calcWave(); renderWave(); } void calcWave() { // Increment theta (try different values for 'angular velocity' here theta += 0.02; // For every x value, calculate a y value with sine function float x = theta; for (int i = 0; i < yvalues.length; i++) { yvalues[i] = sin(x)*amplitude; x+=dx; } } void renderWave() { // A simple way to draw the wave with an ellipse at each location for ( int x = 0; x < yvalues.length; x++ ) { stroke( x, 255, 255, 50 ); fill( yvalues[x], 155, 255, 1 ); ellipseMode( CENTER ); ellipse( x*xspacing,width/2+yvalues[x],yvalues[(x+x)%77],yvalues[(x+x+x)%77] ); } }